It's said that this unique gameplay element has been designed for specifically the game since the beginning and will set it apart from all other games in the action RPG genre- and they are now seeing how much of an impact it will have in Oceanhorn 2. What sounds even more intriguing is an unrevealed element of the game that has been kept a secret so far. We should actually be on the look out for new and creative uses of the Caster during our play- as it might be more useful than it already appears. It's a gun that shoots magical projectiles, as well as other uses such as solving puzzles or luring unaware enemies into sticky situations. The new Caster weapon is a magical tool that only Knights are allowed to carry. The gameplay will consist of the typical item collecting, battles, and puzzle solving all combined with a fully explore-able map of Arcadia. It features a new protagonist in a different time period, a new perspective (moving from top-down, to 3rd person), a new engine (the tried and true Unreal Engine 4!), and even new features that will make this action RPG even better than the first. In what looks to be one of the most amazing jumps in the quality of a sequel, Developers Cornfox & Bros.' Oceanhorn: Knights of the Lost Realm is improving on the original game on every level possible.
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